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Need to Know (quick-start rules)

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Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day—but often at a shattering personal cost.

In Delta Green: The Role-Playing Game, you are one of those agents. You’re the one they call when unnatural horrors seep into the world. You fight to keep cosmic evil from claiming human lives and sanity. You conspire to cover it all up so no one else must see what you’ve seen—or learn the terrible truths you’ve discovered.

Delta Green: Need to Know incluye reglas básicas, seis personajes pregenerados y un escenario introductorio al nuevo Delta Green.


0Welcome to Delta GreenShane Ivey
1What Is an Agent?Shane Ivey
2Game SystemShane Ivey
3Last Things LastShane Ivey, Bret Kramer

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Need to Know (quick-start rules)

Inglés, 53 págs.
Reglas, Delta Green
Arc Dream Publishing (APU8106), 2016
ISBN: 9781940410203

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Need to Know (quick-start rules) 53 Arc Dream Publishing 9781940410203
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